Chrono Cross Opening




Opening Theme < Chrono Cross >

About the Story

Bila pertama kali bermain di New Game+,maka kamu akan terbangun di dalam mimpi.Di dalam mimpi ini Serge harus mengaktifkan cyrstal agar bisa berteleport.Setelah berteleport dan menuju ke bangunan teratas,Serge mendekati pintu.Dari situ,dia melihat seorang wanita tomboy berambut kuning dan kepang,yang tergeletak jatuh di tanah.

Chrono Cross Cover



Lynx,Serge,and Kid

World Map




Map of the World

Serge in Opassa Beach



Opassa Beach,the place where the story started...

Chrono Cross Main Chara Girls



All > main chara in the game
From the left : Steena,Luccia,Riddel,Marcy,Kid,Harle,Irenes,Miki,Janice,Leena,
Orlha,Mel,Korcha Ma.

Chrono Cross Main Chara Boys



All > main chara in the game.
From the left :
Serge,Lynx,Gleen,Grobyc,Guile,Skelly,Karsh,Pierre,Norris,Zoah,
Nikki,Mojo,Funguy.

Gleen



Gleen the swordman from Viper Manor.

PoshuL tHe StRonG D0G



Poshul,the strong dog.Give her heckran bone,and she will join your party.

Leena




Leena,the villange girl,Serge and Leena...FOREVER!

Serge & Kid

Serge



Serge in Opassa Beach...the place where the journey starts...

Kid Chrono Cross

Serge

Chrono Cross Cover

Game Play

Gameplay

Chrono Cross features standard RPG gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, depicting the landscape from a scaled down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger, the game features no random encounters; enemies are openly visible on field maps or lie in wait to ambush the party.[2] Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Battles are turn-based, allowing the player infinite time to select an action from the available menu. For both the playable characters and the CPU-controlled enemies, each attack reduces their number of hit points (a numerically based life bar), which can be restored through Elements. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations.[5] For example, players can run away from all conflicts, including boss fights and the final battle.[2]
[edit] Battle and Elements
Two characters in foreground in battle poise, menu with "Attack", "Element", "Defend", "Run Away", boxes with health statistics for characters "Serge", "Kid", and "Mel", stone floor, gold robotic enemy facing the characters
In battle, players can attack, use Elements, defend, or run away

The Element system of Chrono Cross handles all magic, consumable items, and character-specific abilities. Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's Final Fantasy VII. Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to a grid whose size and shape are unique to each character. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. As the game progresses, the grid expands, allowing more Elements to be equipped and higher tiers to be accessed. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. Red (fire/magma) opposes Blue (water/ice), Green (wind/flora) opposes Yellow (earth/lightning), and White (light/cosmos) opposes Black (darkness/gravity).[2] Each character and enemy has an innate color, enhancing the power of using same-color Elements while also making them weak against elements of the opposite color. Chrono Cross also features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, the power of Elements of that color will be enhanced, while Elements of the opposite color will be weakened. Characters also innately learn some special techniques ("Techs") that are unique to each character but otherwise act like Elements. Like Chrono Trigger, characters can combine certain Techs to make more powerful Double or Triple Techs.[2] Consumable Elements may be used to restore hit points or heal status ailments after battle.[2]

Another innovative aspect of Chrono Cross is its stamina bar.[2] At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased proportionally to the potency of the attack. Stamina slowly recovers when the character defends or when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action. Use of an Element reduces the user's stamina bar by seven stamina points; this often means that the user's stamina gauge falls into the negative and the character must wait longer than usual to recover. With each battle, players can enhance statistics such as strength and defense. However, no system of experience points exists; after four or five upgrades, statistics remain static until players defeat a boss. This adds a star to a running count shown on the status screen, which allows for another few rounds of statistical increases.[2] Players can equip characters with weapons, armor, helmets, and accessories for use in battle; for example, the "Power Seal" upgrades attack power. Items and equipment may be purchased or found on field maps, often in treasure chests. Unlike Elements, weapons and armor cannot merely be purchased with money; instead, the player must obtain base materials—such as copper, bronze, or bone—for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost.
"Home World", an archipelago featuring fishing settlements, a city, and a volcanic mountain range surrounding a stone fort
Players navigate the game's tropical setting by boat
[edit] Parallel dimensions

The existence of two major parallel dimensions, like time periods in Chrono Trigger, plays a significant role in the game. Players must go back and forth between the worlds to recruit party members, obtain items, and advance the plot. Much of the population of either world have counterparts in the other; some party members can even visit their other versions. The player must often search for items or places found exclusively in one world. Events in one dimension sometimes have an impact in another—for instance, cooling scorched ground on an island in one world allows vegetation to grow in the other world. This system assists the presentation of certain themes, including the questioning of the importance of one's past decisions and humanity's role in destroying the environment.[6] Rounding out the notable facets of Chrono Cross's gameplay are the New Game+ option and multiple endings. As in Chrono Trigger, players who have completed the game may choose to start the game over using data from the previous session. Character levels, learned techniques, equipment, and items gathered copy over, while acquired money and some story-related items are discarded. On a New Game+, players can access twelve endings.[7] Scenes viewed depend on players' progress in the game before the final battle, which can be fought at any time in a New Game+ file.Plot
Characters
Main article: List of characters in Chrono Cross

Chrono Cross features a diverse cast of 45 party members. Each character is outfitted with an innate Element affinity and three unique special abilities that are learned over time. If taken to the world opposite their own, characters react to their counterparts (if available). Many characters tie in to crucial plot events. Since it is impossible to obtain all 45 characters in one playthrough, players must replay the game to witness everything. Through use of the New Game+ feature, players can ultimately obtain all characters on one save file. Several characters speak with unique accents, including French and Australian English.

Serge, the game's protagonist, is a 17-year-old boy with blue hair who lives in the fishing village of Arni. One day, he slips into an alternate world in which he drowned ten years before. Determined to find the truth behind the incident, he follows a predestined course that leads him to save the world. He is assisted by Kid, a feisty, skilled thief who seeks the mythical Frozen Flame. Portrayed as willful and tomboyish due to her rough, thieving past, she helps Serge sneak into Viper Manor. Kid was raised by Lucca as a child, and vows to find and defeat Lynx, an anthropomorphic panther who burned down Lucca's orphanage. A sadistic and cruel agent of the supercomputer FATE, Lynx is bent on finding Serge, and succeeds in taking his body. He travels with Harle, a mysterious, playful girl dressed like a harlequin. Sent by the Dragon God to shadow Lynx and one day steal the Frozen Flame from Chronopolis, she painfully fulfills her duty though smitten with Serge. To this end, she helps Lynx manipulate the Acacia Dragoons, the powerful militia governing the islands of El Nido. As the Dragoons maintain order, they contend with Fargo, a former Dragoon turned pirate captain who holds a grudge against their leader, General Viper. Their home base, Viper Manor, is also infiltrated by Serge, Kid, and one of three characters—Nikki, a musician, Pierre, a hero-in-training, or Guile, a mysterious magician. Though tussling with Serge initially, the Acacia Dragoons—whose ranks include the fierce warriors Karsh, Zoah, Marcy, and Glenn—later assist him when the militaristic nation of Porre invades the archipelago. The invasion brings Norris and Grobyc to the islands, a heartful commander of an elite force and a prototype cyborg soldier, respectively. As they too seek the Frozen Flame, the plot unfolds amidst several other characters.

Chrono Cross

Chrono Cross
"CHRONO CROSS", "PLAYSTATION", "SQUARESOFT", characters Serge and Kid with ship-oar weapon and dagger respectively in foreground, anthropomorphic lynx character in background
Chrono Cross North American Box Art
Developer(s) Square
Publisher(s) JP Square
NA Square Electronic Arts
Designer(s) Hiromichi Tanaka
Masato Kato
Writer(s) Masato Kato
Artist(s) Nobuteru Yūki
Yasuyuki Honne
Composer(s) Yasunori Mitsuda
Series Chrono
Platform(s) PlayStation
Release date(s) JP November 18, 1999
NA August 15, 2000
Genre(s) Console role-playing game
Mode(s) Single player
Rating(s) CERO: B
ESRB: T
Media 2 CD-ROMs
Input methods Gamepad

Chrono Cross (クロノ・クロス?) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. It is the sequel to Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was developed primarily by scenarist and director Masato Kato and other programmers from Chrono Trigger, including art director Yasuyuki Honne and sound planner Minoru Akao. Composer Yasunori Mitsuda scored Chrono Cross and Nobuteru Yūki designed its characters.

The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him.

Upon its release in Japan in 1999 and in the United States in 2000, Chrono Cross received high ratings and critical acclaim, earning a rare perfect 10.0 score from GameSpot.[1][2] The game shipped 1.5 million copies worldwide, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series.[3][4] Square also released a "Millennium Edition" featuring a calendar, clock, and music sampler disc.
 
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